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Showing posts with the label card draft

Human Scoundrel - Comprehensive guide to stabbing and looting.

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So you've chosen the Human Scoundrel? This Scoundrel guide will cover her skill choices and techniques. Maybe you like playing humans, maybe you like stabbing enemies for big numbers or maybe you like the color green. Regardless the Scoundrel is fun class to play.  Sneaky sneaky stab stab Let's go over what makes the scoundrel a killing machine and what limitations she has.

Inox Brute - Introductory guide to becoming a juggernaut

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Inox Brute   So starting a new character and thinking of picking up the Inox Brute? Awesome.  What is the Brute?   Anyone's who's played Gloomhaven will soon learn the traditional fantasy roles of healer, tank, damage dealer doesn't translate directly into Gloomhaven.  The Brute is as aptly named. He's tough, he hits hard but he's not really suited to being a dedicated damage sponge. He has good tools to disarm or kill his opponents so they can't hit back. So should you play a Brute? Lets take a look his strengths and weaknesses.  My painted brute

Card evaluation - Power vs Consistency

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For my first post I'm going to talk about evaluating cards! If you've drafted Magic: the Gathering or Hearthstone Arena, you'll understand some of these concepts. Fancy & Powerful One common mistake new players make is they evaluate cards by what looks cool & powerful rather than what looks consistent and useful. Take the Tinkerer for example The flamethrower is real fancy isn't it? A 3 target AOE (area of effect) for a potential of 9 ATK and 3 wound markers! Generates fire and 2 exp to boot! It also has a worthless bottom (mid initiative shield with no movement means you wont get the shield before enemies attack half the time).