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Showing posts with the label teamwork

Gloomhaven - Campaign and Party Strategy

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Lets talk about managing your Gloomhaven campaign. In between fighting monsters, there's a whole lot of decisions you need to make between scenarios. City events, Road events? What items to buy? Do you bother contributing to the Sanctuary of the Oak? Spoiler warning Stop reading now if you have not opened Envelope B (Contribute 100+ gold to the Sanctuary of the Oak). Some minor spoilers if you haven't hit prosperity 2.

Gloomhaven Tactics - Crowd Control

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The key to winning scenarios on higher difficulties in Gloomhaven is effective crowd control. Crowd Control is loosely defined as limiting the number of enemies that are actively attacking you. In Gloomhaven you are always outnumbered and some of your enemies are straight up tougher and deadlier than you. Good crowd control is how you even the odds.  Hey Tinkerer... Got any more of them Net Shooters? With some well placed stuns, immobilizes and some good positioning you can restrict how many enemies can attack you. This will help you take less damage, and ultimately push you closer to winning your scenario.

Resting like a pro in Gloomhaven.

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Everyone needs to rest from time to time, and that includes your Gloomhaven mercenary band too. Short resting lets you keep your momentum and keep fighting but at the cost of losing cards unpredictably. Long resting extends your exhaustion timer by 1 round, provides a small heal, lets you strategically choose cards to lose and refreshes your items. Long resting is obviously preferable if you can afford to spend the turn doing so. But is the loss of momentum worth it? And with such dangerous enemies around you, how can you afford to long rest? Scoundrel needs a nap When can you rest? You can only rest once you have at least 2 cards in your discard pile. Pg 17 of the rulebook: The rest action can only be taken if a player has two or more cards in his or her discard pile, and a rest action always results in losing one of the discarded cards. This means you can't simply rest, then immediately rest again to try exhaust yourself (for battle goals or personal quests). You need to play som

Communication - Teamwork makes the dream work

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Gloomhaven is harsh. Being able to work as a team will often make the difference between survival and failure. Good team work means good communication. This post we'll cover ways to improve your team coordination so you can make it to the end of the scenario in one piece. instagram.com/jackogoeswacko4smackos  for more painted minis