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Showing posts with the label tactics

Gloomhaven tactics - Divide and Conquer strategy

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Each room in Gloomhaven is filled with incredibly dangerous enemies and traps. With a little bit of strategy, Gloomhaven can be a little safer. Split those enemies up and make adventuring in Gloomhaven less dangerous! Divide and Conquer (also sometimes known as Defeat in Detail), is a strategy to split up your enemies and fight them in smaller groups. We can use this in Gloomhaven to great effect to help win more scenarios.  Lets dive into the first room from Scenario 1. In a 4 player Scenario, there's 6 Bandit Guards deployed right in front of your party! That's a tough wall for a bunch of level 1 mercenaries. 

Gloomhaven Tactics - Crowd Control

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The key to winning scenarios on higher difficulties in Gloomhaven is effective crowd control. Crowd Control is loosely defined as limiting the number of enemies that are actively attacking you. In Gloomhaven you are always outnumbered and some of your enemies are straight up tougher and deadlier than you. Good crowd control is how you even the odds.  Hey Tinkerer... Got any more of them Net Shooters? With some well placed stuns, immobilizes and some good positioning you can restrict how many enemies can attack you. This will help you take less damage, and ultimately push you closer to winning your scenario.

Resting like a pro in Gloomhaven.

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Everyone needs to rest from time to time, and that includes your Gloomhaven mercenary band too. Short resting lets you keep your momentum and keep fighting but at the cost of losing cards unpredictably. Long resting extends your exhaustion timer by 1 round, provides a small heal, lets you strategically choose cards to lose and refreshes your items. Long resting is obviously preferable if you can afford to spend the turn doing so. But is the loss of momentum worth it? And with such dangerous enemies around you, how can you afford to long rest? Scoundrel needs a nap When can you rest? You can only rest once you have at least 2 cards in your discard pile. Pg 17 of the rulebook: The rest action can only be taken if a player has two or more cards in his or her discard pile, and a rest action always results in losing one of the discarded cards. This means you can't simply rest, then immediately rest again to try exhaust yourself (for battle goals or personal quests). You need to play som

Communication - Teamwork makes the dream work

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Gloomhaven is harsh. Being able to work as a team will often make the difference between survival and failure. Good team work means good communication. This post we'll cover ways to improve your team coordination so you can make it to the end of the scenario in one piece. instagram.com/jackogoeswacko4smackos  for more painted minis

Orchid Spellweaver Tactics - Guide to blasting everyone before you exhaust.

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The introductory Orchid Spellweaver guide.  There's a special allure about playing a crystal skinned lady swinging fire and ice. Should you pick up a Spellweaver? Let see.

Gloomhaven door kicking tactics Part 1

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In the world of GloomHaven, one of the biggest dangers to the health of your party is lurking behind those mysterious doors. Learning effective techniques to "kick doors" will help you avoid death. I'll be using Scenario 1 as example [Scenario 1 spoilers if you haven't played yet]. This is a more tactically complex topic and may take multiple posts to cover.